Go board game rules: how to play go

Go is a game for two players on a grid of lines. One player has black stones, the other white. You take turns placing one stone on the board. Whoever surrounds more of the board wins.

Go comes from China and is more than 2,500 years old. The rules are few, and you can learn them in minutes. This page uses territory scoring, the usual way to teach beginners. Area scoring, used in the Chinese rules, is given as a variant. It nearly always gives the same winner.

Players
2
Playing time
10-20 min on 9x9, 1-2 hours on 19x19
Age
7+
What you need
A 9x9, 13x13 or 19x19 board, and black and white stones (a full set: 181 black, 180 white)

Updated: 2 November 2026

Aim of the game

You score a point for each empty point you surround with your stones. These points are your territory. You also score a point for each of your opponent's stones that you capture. At the end, White adds komi: a few points for moving second. The higher score wins.

The board and the first move

Stones go on the points where the lines cross, not inside the squares. You can also play on the edge and in the corners.

A full-size board has 19 by 19 lines. For your first games, use a 9x9 board. A game on it takes 10 to 20 minutes, and you soon see where your moves lead. After a few games, move up to 13x13, then to 19x19.

  1. The board starts empty.
  2. Draw lots to decide who plays Black. If one player is much stronger, the weaker player takes Black (see Handicap stones).
  3. Black places the first stone on any empty point.
  4. Then you take turns. On your turn, place one stone on an empty point or pass.

Once placed, a stone never moves. It stays where it is until it is captured.

Liberties and capture

A liberty is an empty point directly next to a stone along a line. A stone in the middle of the board has four liberties. On the edge it has three, and in a corner only two. Diagonal points are not liberties.

Stones of the same colour that touch along a line form a chain. The whole chain shares its liberties. Stones that touch only diagonally are not connected.

A stone or chain with only one liberty left is in atari. If the other player fills that last liberty, it is captured.

When your move fills the last liberty of an opponent's stone or chain, you capture it. Remove those stones straight away and keep them. They are your prisoners, worth one point each at the end. A single move can capture several chains.

Suicide is not allowed

You may not make a move that leaves your new stone, or the chain it joins, with no liberties. Such a move is called suicide.

There is one exception. If your stone fills the last liberty of an enemy chain, that chain is captured first. Its stones come off the board, so your stone now has liberties. That move is allowed.

Ko

Sometimes you capture a single stone, and your opponent could capture your capturing stone straight back. You could then retake it, and so on forever. This shape is called a ko.

The ko rule: after your stone is captured in a ko, you may not recapture on your very next move. Play somewhere else first. If the ko is still there on your next turn, you may recapture. Then your opponent has to wait in the same way.

Players usually use that move to make a threat elsewhere on the board, called a ko threat. If your opponent answers it, you can retake the ko. If they ignore it and resolve the ko, you carry out your threat instead.

The rule only forbids the immediate recapture of a single stone. Recapturing two or more stones is always allowed.

Very rarely, several kos on the board make the same position repeat again and again. If neither player gives way, the Japanese rules declare no result, and you play a new game.

Living and dead groups

An eye is an empty point, or a small empty area, enclosed by one player's stones. An opponent's stone played into a one-point eye has no liberties of its own. Such a move is allowed only when it captures.

A group with two separate eyes can never be captured. A stone played into one eye would have no liberties while the other eye is still empty. That would be suicide, so it is not allowed. Such a group is alive.

A group that can neither make two eyes nor escape will be captured sooner or later. At the end of the game such stones are dead, even if they are still on the board.

Sometimes a black group and a white group share their last liberties, and neither has two eyes. Whoever plays on a shared liberty first puts their own group in atari and loses it. So neither player plays there, and both groups live. This is called seki.

Passing and the end of the game

Instead of placing a stone, you may pass. Passing is always allowed. Pass when no move would gain you anything: your borders are closed and none of your stones are in danger.

When both players pass in a row, play stops. If one player passes and the other places a stone, the game simply goes on.

  1. Point out the stones you think are dead: stones that cannot avoid capture.
  2. If you agree, take the dead stones off the board. They become prisoners of the player who surrounded them.
  3. If you disagree, play on. Whoever asks to play on lets the other player move first. Continue until the stones in question are captured or clearly safe, then pass again.
  4. Count the score (see Scoring).

You may also resign at any time. Your opponent then wins.

Scoring

Your territory is all the empty points surrounded only by your living stones and the edge of the board. Each point of territory is worth one point. Each prisoner is worth one point too, including the dead stones you removed at the end.

Some empty points touch living stones of both colours. These neutral points are worth nothing to either player. Players usually fill them in before passing, so the borders are clear. The empty points inside a seki are worth nothing either.

Add up your territory and your prisoners. White also adds komi. The player with more points wins.

An example on a 9x9 board
BlackWhite
Territory2822
Prisoners35
Komi-6.5
Total3133.5

In this example White wins by 2.5 points.

Komi

Moving first is an advantage. To make up for it, White gets extra points at the end, called komi. In an even game with territory scoring, komi is 6.5 points on every board size.

The half point means the game cannot end in a draw. With area scoring, as in the Chinese rules, komi is 7.5 points (see Area scoring). In a handicap game komi is usually just half a point.

Handicap stones

When one player is much stronger, the weaker one gets a head start. The weaker player takes Black and places 2 to 9 stones on the board before play starts. These are the handicap stones. Then White makes the first move.

On a 19x19 board the handicap stones go on the star points, the nine dots marked on the board. Seen from Black's side, they go here:

Handicap stones on a 19x19 board
StonesStar points
2Top right and bottom left corners
3As for 2, plus bottom right
4All four corners
5Four corners and the centre
6Four corners and the middle of the left and right sides
7As for 6, plus the centre
8All star points except the centre
9All nine star points

On a 9x9 board the five dots mark the handicap points. Use the same order: top right, bottom left, bottom right, top left, then the centre.

Each stone makes up for about one rank of difference in strength. If the gap is only one rank, the weaker player simply takes Black and White gets no komi. On 13x13 and 9x9 boards each stone counts for much more, so give far fewer stones. A gap worth nine stones on 19x19 is about four stones on 13x13 and about two on 9x9.

Variants

Area scoring (Chinese and AGA rules)

Your score is your living stones on the board plus your territory. Prisoners do not count. Komi is 7.5 points.

  • A move inside your own territory costs nothing, because the stone itself counts.
  • Your own eye inside a seki counts as your territory.
  • No move may repeat an earlier whole-board position, in a ko or anywhere else. Under the AGA rules, this means an earlier position with the same player to move.
  • In a handicap game White gets extra points for the handicap stones. The Chinese rules give one point per stone, and the AGA rules one per stone after the first.

The American Go Association's rules, also used by the British Go Association, add pass stones. Each time you pass, you hand your opponent one stone as a prisoner. White must make the last pass. That way, territory scoring and area scoring give the same result.

Free handicap placement

Under the Chinese rules, Black may place the handicap stones on any empty points, not only on the star points. Black places them all before White's first move.

Frequent questions

How do you win at go?

By having more points at the end. You score for the empty points you surround and for the stones you capture. White adds komi for moving second.

What board size should I start on?

A 9x9 board. A game takes 10 to 20 minutes, and the rules are the same as on the full board. After a few games, move up to 13x13, then to 19x19.

Who goes first in go?

Black. In an even game you draw lots to decide who takes Black, and White gets komi. In a handicap game the weaker player takes Black, and White moves first after the handicap stones are placed.

How do you capture stones?

Take away all their liberties. A liberty is an empty point next to a stone along a line. When you fill the last liberty of a stone or chain, remove its stones and keep them as prisoners.

Can I play a stone where it has no liberties?

Only if the move captures enemy stones. They come off the board first, so your stone gets liberties. Otherwise the move is suicide, which is not allowed.

What is the ko rule?

A ko is a shape where one stone could be captured back and forth forever. When your stone has just been captured in a ko, you may not recapture straight away. Play elsewhere first. On your next turn you may recapture, if the ko is still there.

When is the game over?

When both players pass in a row. You pass when no move gains you anything: the borders are closed and no stones are in danger. A player can also resign at any time.

What if we disagree about which stones are dead?

Play on. Whoever asks to play on lets the other player move first. Keep playing until the stones in question are captured or clearly safe. Then pass again and count.

Does a move inside my own territory cost a point?

Yes, with territory scoring. Your stone fills one of your own points of territory, so play there only when your group needs it. With area scoring you lose nothing, because the stone itself counts.

Territory or area scoring: which is right?

Both are proper rules. Territory scoring counts territory plus prisoners, as in the Japanese and Korean rules. Area scoring counts territory plus living stones, as in the Chinese rules. The winner is nearly always the same. This page uses territory scoring and gives area scoring as a variant.

How much is komi?

In an even game, 6.5 points with territory scoring, as in the Japanese rules. With area scoring, as in the Chinese and AGA rules, it is 7.5 points. In a handicap game it is usually half a point.

Can a game of go end in a draw?

Not with a half-point komi, such as 6.5. With a whole-number komi, or none, equal scores are a draw. In Japanese it is called jigo.

How many handicap stones should I give?

About one stone for each rank of difference, up to nine on a 19x19 board. With a gap of one rank, the weaker player just takes Black and White gets no komi. On smaller boards give far fewer stones: about four instead of nine on 13x13, and about two on 9x9.

What is seki?

A standoff: a black group and a white group share their last liberties, and neither has two eyes. Whoever plays first on a shared liberty puts their own group in atari and loses it. So neither player plays there, and both groups stay alive. With territory scoring, the empty points inside a seki count for neither player.

Which rules do go clubs and tournaments use?

It depends on the country. Japan and Korea count by territory, with 6.5 komi. China counts by area, with 7.5 komi. The American and British go associations use the AGA rules, with 7.5 komi. Under them, both ways of scoring give the same result. The Polish Go Association uses the Japanese rules with 6.5 komi, unless a tournament says otherwise. European Go Federation events follow the federation's own tournament rules.

Log your plays

Save the plays of every game you play. See who wins most often and what you play the most.